Demo Reel
 
All Projects
 
Procedural Brick
Procedural Brick

Capture
Capture

Procedural Brick
Procedural Brick

Owl Sculpt
Owl Sculpt

00100lPORTRAIT_00100_BURST20190202192139
00100lPORTRAIT_00100_BURST20190202192139

IMG_20190210_171620
IMG_20190210_171620

Owl Sculpt
Owl Sculpt

Wolf Character Sculpt
Wolf Character Sculpt

IMG_20190224_164556 (1)
IMG_20190224_164556 (1)

00100lPORTRAIT_00100_BURST20190223222614
00100lPORTRAIT_00100_BURST20190223222614

Wolf Character Sculpt
Wolf Character Sculpt

Pachimari Charm
Pachimari Charm

Pachimari Charm
Pachimari Charm

Telescope Textured
Telescope Textured

The textures were created in Photoshop and taken from Poliigon, and rendered inside Keyshot.

Telescope Wireframe
Telescope Wireframe

closeup_0000_textured_atticround3_.120
closeup_0000_textured_atticround3_.120

Telescope Textured
Telescope Textured

The textures were created in Photoshop and taken from Poliigon, and rendered inside Keyshot.

Attic Scene
Attic Scene

The concept for this room was that it belonged to some sort of adventurer, who has since retired. Modeled in Autodesk Maya and rendered in Keyshot.

Attic 2
Attic 2

Up-Close Texture
Up-Close Texture

This is an example of the details within the scene.

Attic Scene
Attic Scene

The concept for this room was that it belonged to some sort of adventurer, who has since retired. Modeled in Autodesk Maya and rendered in Keyshot.

Trinkets_Room
Trinkets_Room

This design was for a SCAD student film. The director requested an antique shop environment with enough room for character movement.

Bibgy_room_render
Bibgy_room_render

Antique Room 360
Antique Room 360

Trinkets_Room
Trinkets_Room

This design was for a SCAD student film. The director requested an antique shop environment with enough room for character movement.

Kitchen Store
Kitchen Store

This was another design for the same SCAD film. This time, the director wanted a store filled with kitchen items that was packed.

Kitchen Store
Kitchen Store

This was another design for the same SCAD film. This time, the director wanted a store filled with kitchen items that was packed.

Fast Food
Fast Food

Concept Sketch
Concept Sketch

The idea behind this character was a play on the term "fast food", because in reality, fast food only really makes us slower. So this character is a fast food burger waving a white flag (of surrender) during a race.

Fast Food Final
Fast Food Final

This character was based on an original concept.

Fast Food
Fast Food

Halloween Togepi
Halloween Togepi

This project was mainly to practice low-poly modeling, and was Halloween themed. Modeled and rendered in Autodesk Maya using toon shaders.

Halloween Togepi
Halloween Togepi

This project was mainly to practice low-poly modeling, and was Halloween themed. Modeled and rendered in Autodesk Maya using toon shaders.

Bread Texture
Bread Texture

This project was an organic texturing study. Textures created in Maya and Mari.

jpgs_0000_countour.0044
jpgs_0000_countour.0044

jpgs_0001_color.0046
jpgs_0001_color.0046

Bread Texture
Bread Texture

This project was an organic texturing study. Textures created in Maya and Mari.

Groot Sculpture
Groot Sculpture

Made with Sculpey and painted with acrylics.

Capture
Capture

Groot Sculpture
Groot Sculpture

Made with Sculpey and painted with acrylics.

Eat_environment
Eat_environment

The booths and small props were modeled for the SCAD Award Winning film, "EAT"

Eat_environment
Eat_environment

The booths and small props were modeled for the SCAD Award Winning film, "EAT"