The textures were created in Photoshop and taken from Poliigon, and rendered inside Keyshot.
This is an example of the details within the scene.
The concept for this room was that it belonged to some sort of adventurer, who has since retired.Modeled in Autodesk Maya and rendered in Keyshot.
This design was for a SCAD student film. The director requested an antique shop environment with enough room for character movement.
This was another design for the same SCAD film. This time, the director wanted a store filled with kitchen items that was packed.
The idea behind this character was a play on the term "fast food", because in reality, fast food only really makes us slower. So this character is a fast food burger waving a white flag (of surrender) during a race.
This character was based on an original concept.
This project was mainly to practice low-poly modeling, and was Halloween themed.Modeled and rendered in Autodesk Maya using toon shaders.
This project was an organic texturing study.Textures created in Maya and Mari.
Made with Sculpey and painted with acrylics.
The booths and small props were modeled for the SCAD Award Winning film, "EAT"
This project was mainly to practice low-poly modeling, and was Halloween themed. Modeled and rendered in Autodesk Maya using toon shaders.